That means theyre still eligible for combination with Stratagems and Auras (as all these units are CORE), and get some extra hits with the right kind of weapons to boot. we talk about the eight legions outlined in this book, their rules, and how theyll play. 2CP isnt cheap, but this effect can be absolutely backbreaking in the right situation. Mike P: The Grandfathers blessings are often not appreciated at first, but they always reward his followers in the end. In terms of unique tricks, theres a few final things. The Gorget of Eternal Hate gives your bearer +1 to saves, a 4+ invulnerable save, and the first time your bearer is destroyed, they can deal moral wounds to each enemy unit within 3 its a great piece to throw on your Lord Discordant to make him even more of a bastard. You only need to have one model in the unit within the qualifying range to trigger it, which covers a pretty massive proportion of the battlefield, and because Cultists are ObSec in this book, its a pretty nifty trick. You still have access to the mono God powers that are basically unchanged, except the tzeentch one is just a 4++ invulnerable save on the
Tzeentch unit you cast it on, and it now has Warp Charge 7. Were going to break this down a bit here, as a few more of these than normal are keyword-specific. Its not quite enough to really build an all-cultist army at higher points values, but the units have some interesting roles they can fill. While were here, we should talk about marks. Your First Look at the Malevolent Magnificence of Codex: Chaos Space Marines Loyalists have had it easy for too long. Like clay I shall mould them and in the furnace of war I shall forge them. Second, moving to a Ld test on 2d6 is a flat improvement for units that have Ld 10, like Chaos Lords and Dark Apostles, and has an equivalent chance of failure for the rest of your characters who clock in at Ld 9. Great, time for wizard business Tzeentch provides options for, . If theres a complaint I have, its that the new Nephilim rules make it a bit too painful to take the volume of traits and relics that I want to take. Inside, youll find: That said, there are a few things that didnt make it in here: Look, forget what youve read about Tyranids, or Orks, or Necrons Chaos is called The Great Enemy for a reason. At least some of these powers will be slam dunk picks for basically any list you could possibly run. Rating: 9/10. Mike P: Leadership Modifiers Have Come For You. You do still have to work around the Mere Mortals ability each detachment cannot contain more CULTIST units than CORE INFANTRY, so you have to bring some Marines to keep your rabble in order. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. This book checked every box for me. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Each of these Acts gives you exploding 6s on unmodified 6s to hit with certain kinds of weapons. Unholy Fortitude is still a 5+ FNP. +1 to hit is pretty good. Im going to rate it a 9/10 so Don and Is scores average out to a perfect 7/10: A truly blessed score for fans of Nurgle. After two full years wait, the Heretic Astartes finally have a book of their own but was it worth the wait? Drop us a note in the comments below or email us at, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Jackie Daytona, Aaron "Lenoon" Bowen, Perigrin, Marc "Ilor" Renouf, Daniel "Zuul the Cat" Rucker and Michael "Enzo" DiCianna, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Robert "TheChirurgeon" Jones, Mike Pestilens, James "One_Wing" Grover and Don Hooson, The June 2022 Kill Team Balance Dataslate Hot Take, Codex: Chaos Space Marines (9th edition) Review, Part 3: The Datasheets, incredibly official Goonhammer store on RedBubble. The ultimate nemesis of the Imperium, they surge from hidden lairs and hellish warp storms to fall without warning upon their victims. Don: The rule wording here is weird you have to mark Khorne Berzerkers, Rubrics, and Plague Marines for 15 points, but only UNDIVIDED units can have marks and importing these units to Chaos Space Marines doesnt give them that. Some people in the audience might think theyve figured out which kinds in each case, but the qualification is actually broader than for the Loyalist Combat Doctrine equivalent. Description. That one publishes on Tuesday, just like all our other Crusade reviews. You can unsubscribe at any time. Don: This is the real winner of the psychic powers. That means no completely nonsensical combos, but this is still a strong ability overall, and very welcome! Happily for everyone except Chaos players, GW did have the foresight to add a rider that if youre participating in multiple acts that affect the same weapon type (e.g. Note that, unless otherwise specified, you cant give relics to CULTIST models this matters now that we have the Council as an HQ option and four of these are locked to models dedicated to a specific god. Also, theyre free if your Psyker unit has the mark no more having to give one of your other powers up for them. This one is annoying to most armies and itll make custodes cry a bit but is generally not going to be worth worrying about. On the whole I think this book is more likely to sit around the Custodes/Sisters level of competitive play, at least initially, rather than the Harlequins/Tau/Tyranids level. : This power was drastically toned down. In short: This book is full of amazing stuff and I am eager to see what the prominent build types will be. One friendly friendly unit gets either +1 strength, +1 toughness. , the bound daemon fights back and you have to choose: either dont use the weapon this fight, or take d3 mortal wounds and fight normally. Rubricae with Warpflamers could also be extremely nasty thanks to. allows you, after an opposing unit has Fallen Back, to have a Slaanesh unit that was in Engagement Range of them either shoot them or Consolidate. Buying a Mark costs you a flat 15pts, whoever its going on. If youre bringing a shooty CSM list like an Iron Warriors gunline, this will really stop a lot of the counterplay melee armies have to your list. All the xenos, loyalists, and rival Chaos forces should beware. cool, and unlike the old version it really rewards you for being aggressive with Helbrutes, who are priced to move in this book. How does a -1 to Hit, no Hit rerolls Terminator brick with transhuman? Thanks 27 19 comments Best Add a Comment IAmInYourGarage 2 yr. ago Have you made sure those Khorne jocks are distracted punching some Tau? There are four god-specific prayers, and unlike in the old Codex, this time around they affect more than just the priest chanting them. I say for the most part here because both Emperors Children and World Eaters have ways around this adding a unit to your army that cant have a mark automatically gives it the appropriate faction keyword at no cost. 9th Edition Chaos Space Marines Codex Review - YouTube In this video I dive into the new Chaos Space Marines codex for 9th Edition Warhammer 40k and take a look at how. On an unmodified 10+ you roll 6d6 instead. you still only get one extra hit per six. These just get flat +2 shots all the time, whichever Wanton Act you are performing, which honestly makes almost every flame weapon in this book (and especially Baleflamers) pretty juicy. However, they do still get the Keyword, and do gain the Chaos Space Marine pure army ability Let the Galaxy Burn. Why not! Its not. Rob: The other half of the generic toolset that cost you CP now, there are two pages of non-Daemon Weapon Relics to choose from (more on the Daemon Weapons, below). It covers 8 different traitor legions and all of the datasheets and units you could want. And not only do the rules here do that the new traits are great but every single legion option has something that makes me want to play it. As is only fitting, Slaanesh have stolen some Aeldari nonsense for their own nefarious purposes. A new debuff power that targets an enemy unit within 18 and gives +1 to wound to friendly daemonkin and daemon engine that attack that unit. This is the Discipline that Sorcerers, Daemon Princes, Legionaries, and most Chaos Space Marines have access to. allows an Infantry unit (except Cultists) to Action and Shoot for 2CP, while the aggressively priced. Happy New Year, Long Live The Emperor! rule lays out how, plus makes Noise Marines and the Emperors Children work analagously to the special Marines from the other three god-specific legions.. Basically, for any of these units, you can use the datasheet from the relevant Codex as an Elites option, with a few restrictions (right now Berzerkers come from this months White Dwarf). If youre looking for more information on those, check out the Nephilim GT Pack review. Clinging on to existence can be extra powerful too thanks to Blasphemous Machines, your standard act on full wounds ability (also applying to Land Raiders). Now the Malefic Discipline is the clear winner of the two, with lots of great synergy youll want to build around. In the CP starved world of Nephilim this is likely to mostly be a curiosity, but there are a lot of relics in this book, so dont rule out there being something extra spicy you can pull off in the right list. For 1CP (or 2CP for TITANIC), this provides -1 to incoming damage for a phase, fantastic for keeping your Decimators alive or your Lord Discordant if he bites off more than he can chew. That part is very clunky. They are good, but the HQ slots are going to fill up extremely fast and I am unsure if this guy will see much play with the new CA missions. lets INFANTRY that made a Normal Move or Advanced count as having Remained Stationary for a mere 1CP. Of note, neither of these have any keyword requirements beyond NURGLE TRAITORIS ASTARTES, so theyre very broad in what they can be used on (though. THE RULES Welcome tothe rules section of Codes: Space Marines. You can find out more about which cookies we are using or switch them off in settings. Lets start with the contents this book is large. Clinging on to existence can be extra powerful too thanks to, , your standard act on full wounds ability (also applying to Land Raiders). As is only fitting, Slaanesh have stolen some Aeldari nonsense for their own nefarious purposes. Thanks a ton for presenting this to us, $50 for a book is a bit much. Let's start with some of the 9th edition rule changes and how they affect the army. Definitely appreciate whoever made this and you for showing us where to find it. limited in any way, which is extremely powerful. We know; the new models are cool as hell. So, does this matter? Mike P: Contempt Over Caution is one of those tools that will rarely come into play, but when it does come into play, it will be backbreaking. That wraps up our look at the army-wide rules for the traitor legions but in part 2 well dive into the traitor legions and the rules for playing them in your games of Warhammer 40,000. It would be funny to put on a master of Possession charging a bunch of psyker units, but thats impractical. Have you made sure those Khorne jocks are distracted punching some Tau? and unlock a Secondary Objective. But it mayfeelworse, given the sheer volume of Chaos Space Marine players out there. Look, if youre a Chaos Space Marines player youve been waiting for this a long time. That prayer got a, There are three secondary objectives for Chaos Space Marines and one for each of the legion options. You still have access to the mono God powers that are basically unchanged, except the tzeentch one is just a 4++ invulnerable save on the Tzeentch unit you cast it on, and it now has Warp Charge 7. Were going to dive into the Legions in detail in part two, suffice to say for now that they absolutely whip, and youd be an idiot to break your access to their rules. Its probably fair to say this is more cool than useful most of the time, but very occasionally it will be exactly what you want, most likely in a situation where it lets you clear out some chaff to free up your unit that was in combat to Shoot or Charge. Note that a Daemon Princes MUST be upgraded with a Mark of Chaos. The God-relics have been likewise improved. Bringing Legion Detachments/Warlords also unlocks Stratagems, Traits and Relics, and here this is much more of a big deal than in most books each of the classic Legions gets a full table of six traits and a page each of Stratagems and Relics, while the Servants of Bile (who you can now just choose as your legion) and Red Corsairs get roughly a half sized set. : One CORE or Character unit within 6 can Advance and Charge for a turn. Moving over to stuff stolen from Harlequins, Excessive Cruelty allows you, after an opposing unit has Fallen Back, to have a Slaanesh unit that was in Engagement Range of them either shoot them or Consolidate. Codex: Chaos Space Marines is coming to pre-order soon, and its many Legionaries are mad, bad, and mutated into glorious new forms thanks to the twisting powers of the Warp. All the other CORE or Character units only gain the base Mark of Chaos ability. Meanwhile on the opposite side of things Warptime is just cruel Chaos are a melee army and taking out the ability to charge post-move just hamstrings the number of places youll use this. Heres hoping thats fixed in a future FAQ its something theyve already worked into Berzerkers in this months White Dwarf supplement for World Eaters. cooler now. Several of these are all-new, like the Priest-only, which gives you an extra prayer to know and can do D3 mortal wounds to the nearest visible enemy within 18 each time your prayer is heard a damn fine bonus. For some of you this path leads to untold power and infamy, for others it holds nothing but endless damnation. A big change in this book is that three of the four god-specific special Marine units dont appear in it, with only Noise Marines getting an updated datasheet. Someone basically thought What is every single spell that could be required to dominate the midboard and then gave them all to the Master Of Possession. 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