Firewood and planks consume logs to make.The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T. If I have excess stuff I just dump it on the ground of the storage. I breed and sell animals for coin. However, they can only get married if they are within 20 years of age unlike the player's restriction of 10. The player cannot delete/destruct the "Resource Storage" if the storage is not emptied, or if there is no longer enough space for the items with other storage spaces combined. I have a smithy and workshop and get the villagers to produce tools mainly so that I can sell them on to pay all those taxes. I get like 5 meat a day, is your . They produce a lot of manure if fed. Base Price Game Version v1.0.0.8. enjoy!Discord-https://discord.gg/bTjGsw2HKKThank you for watching hope you enjoyed the video please drop a like comment to help grow the channel thanks for your support it means alot Check out the links below \u0026 become better gamers! If it hits that low, the villager will leave with their families. If DIY, it's 323.7 divided by 5 = 64.74, so you put 65 firewood in storage per day. And if I do it myself I dived that by 5? In management, it says 323.7/day. In Management, click the top left icon that is a building. Resource Storage I What are the most important buildings/jobs (and which tools do they require)? The skill perk "Good Host . The quickest option would be to cook something yourself extra as well. The rest of my hunting work percentages goes to resources, feather is a good commodity to sell and leather/fur is required for the sewing things.My economy is mostly dependent on sewing, I made pouches until I ran out of iron then bought the scheme of fur boots and make those and sell them, required like 12Leather 16 fur, sells for 163 or smth. Affection is a mechanic the player character's wife gets. Create an account to follow your favorite communities and start taking part in conversations. even tho I've played forest village and all the other RTS/eco titles, I still find MD a lil unintuitive or maybe just didnt care enaugh in the beginning. Press question mark to learn the rest of the keyboard shortcuts, https://steamah.com/medieval-dynasty-resource-management-guide/. In your experience how fast should I try to grow? Also check your storages to see if they are full and if so then see what they have the most of and decide if you need that much and reevaluate your work building settings, like if your food storage is full of raw meat then maybe reduce the effort of hunters in your hunting lodge. Building houses with better materials will increase your. 1 Log Once they have kids, they will stay in the same house until optionally reassigned once they hit 18. It just needs to be somewhere around where theyfrequent, such as between their house and where they work. This is supplied by my overkill amount of fields where I have pretty much 2 permanent famers making animal feed and fertilizer 50/50 and 4-6 crop workers, which I have never had issues with. 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. Broadleaf Plantain - +10.0 Health. That is the actual firewood job by villagers needed per day. If you only decide to make logs, you get:> 2T = 1.2 logs> 2T = 1.2 x 10W (as each log gives 10 heating wood score)> T = 6W. There are two exceptions, however. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. 8.6 an hour. And autumn is half that. It is the village's main storage for resources. Cookie Notice Oh so tthe villages arent lighting fires because they have no firewood.. checks out. Create an account to follow your favorite communities and start taking part in conversations. Or have tons of lumberjacks. There's so much to do in Medieval Dynasty a large focus is making as much money as possible! It is the village's main storage for resources. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/app/1129580/discussions/4/2962768084996830195/. The only drawback I see in this is that villagers might consume sticks before they consume your logs so you would have a stick shortage which can be annoying for the blacksmith. I just watched the first day of spring go by, and they didn't eat any stew. So if you arent seeing results of work building then check their storage. Borr Resource Storage 2 +5 Wood (heating) Is there an optimal buildpath that someone has figured out (especially for the most recent update)? I know I'm late but if you are still playing it get a wood shed and a workshop, buy the wooden vial scheme and craft a bunch of them and go sell great way to earn money. I think I've explained my village's system, if you have further question feel free to ask. This is because children are assigned their stats based on the average of their parents. 1.1.6 Animal Breeders. I will try maxing out roof upgrade. Efficient-Entrance76 2 yr. ago. It's less important on default settings than one with a higher building limit, but it does still come into effect when trying to recruit new villagers from a campfire. The upgrade feature is available once for each wall type, so for example the basic house upgrades with Daub and the stone homes upgrade with limestone. They don't make much of a difference in term of wood supply though so you still have to cut around 3 trees per day for the Wood demand. Properties Also, there are no more beds in a tier three house than there are in a tier two house, so pick which one is more aesthetically pleasing or feasible to give to the villagers. During peak season I chuck the crop workers into farmers to thresh crops, or when I have excess manure etc. Time to craft Tax 2 coins Also your tools will be consumed at the same rate because both firewood and logs require the same tool durability loss. P.s I disagree with the above person on resource storage shortage. Feathers also sell for a good bit and you can produce a sht ton. I don't have anyone working sewing as at this point I have more money than I can spend and I can make thread pretty quickly. Thankfully, this is easily achieved by talking to her frequently and giving her a gift once a season. So I have 22 people in my town and the demand for firewood is 489 a day. Fun fact: If it's the last day of winter and you simply don't have the coin to pay your tax, make a bunch of Knives and sell them. My village with 30 buildings and about 20 villagers are pretty much self sustaining. Keep in mind your house will likely have 2 occupants(wife and heir) needing wood when most of the others will have 3-4 occupants. Morel Mushroom - +1.0 Food. You'll need stone, logs, and planks. If you put firewood in storage yourself, just divided that value by 5. It doesn't do much, but it is nice to make the village feel livelier. Do you not have a wood cutter? Everyone says "hit e" and that doesn't bring up another menu for me. Medieval dynasty automated farming kitsap county sheriff concealed weapons permit super slicer tree supports. Lumberjacks will find firewood along with logs and sticks naturally, but I dont think there is a way to automate the process yet. Price to sell They can also automatically pull from their chests, and will actually draw from those first before falling back to the storage buildings. Valve Corporation. This seems to make a difference but I can't say with certainty. Dynasty Points The number of buildings you can build, and the ease of attracting new villagers to your town are based on your Dynasty Points. . I'd say your best bet would be to go for sht tons of wheat and or flax. 8 pigs and a breeder produces SO much manure I have fertilizer for days. TEXT CUT BOOK Keep Your Card in Tins Poilet Books will be issued only on presentation of proper library cards. Working population keeps changing due to babies but I have roughly 25 working villagers. That's equal to 5 roasted meat (6 each). The Mauryan and Satavahana Empires ruled modern-day Goa during the Iron Age. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like Button If You Enjoyed :D Thanks For Your Support! . Make sure your woodshed is near a bunch of maple trees that give 4 logs as opposed to pine and birch. Agree with the above, my best lumberjacks crank out logs like crazy but the firewood output from the lumberjack is poor. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. Gfinity Esports is supported by its audience. At the beginning of your life in the valley, it will be your responsibility to make sure that your villagers have all that they need. Privacy Policy. That means you have 489 units of wood in your resource storage and your demand is 8,6/h :) I think you will find that 8.6 is for your whole village, not individuals. Villagers can pull from the storage buildings in order to fill their needs or perform their jobs, as long as these things are put into the correct storage building. The easiest way to get Medieval Dynasty Water for villagers is berries. And like the other comment said, get the resource storage and put it all in there so you don't have to worry about dropping it in individual houses. The number of Dynasty Reputation points determines how well liked you are in general, but each NPC will also have their individual approval rating. To assign a villager to a job, open the Management tab of the main menu. I earned a lot from those. Free Waterskin Location Guide (Not Stealing) - Medieval Dynasty As of right now, I have 4 woodsheds, 2 hunting lodges, 2 taverns, 2 resource storage(lvl2), 2 food storage, 2 extraction shed, 1 barn, 1 pigsty, 1 workshop, 2 smithy and finally a sewing building. [32] [33] Fatih Mosque, Pristina Sinan Pasha's Mosque, Prizren Mosques [ edit] the problem was probably that with 10% gathering of logs, 10% in each firewood and boards, there was a basic inbalance over the last few seasons . Winter wood consumption is far higher, so probably. All problem solved. Unlocked at It can be near their house or somewhere else, such as the Tavern or a little square. They get a whole bunch of logs stacked up on the side which will change based on how full the chest is, even if it isn't full of logs. If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. Maybe future patches will make the wood shed something like the tavern where you can focus the lumberjacks priorities. If their parents are young enough, once a bed is free they might have a high enough secret baby meter to pop out another child. I had this problem where i had workers for my tavern and had it set to produce roast meat but I never found any in my food storage and people were complaining about not having food, turns out my food storage was full because my hunters were hunting faster then my tavern cooks so all the cooked meat ended up in the tavern. Made with the latest 0.6.0.X release, accounting for the need of villager tools . Links to the Maritime Routes of the East. Storage So for easy numbers, if my wood demand was 100 per day, how many firewood do I need in storage to last one day? 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. 'S main storage for resources the main menu Wooden Campfires and Stone Campfires money as!. 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