This is incredibly good, particularly in the Emperors Children where units that normally cant have the SLAANESH keyword can get it, like say, Land Raiders shooting D6+2 damage shots. Chaos Marines are going to get two wounds each. Pick a TRAITORIS ASTARTES HELBRUTE model in your army hit by one or more of those attacks and not currently in Engagement Range of an enemy. They really need a Rhino, Dreadclaw, or other transport to get them to the fight, but they can be properly annoying to handle and theyre great for going up against tougher units with damage reduction. Noise Marines pumped out the jams. On the whole, the ability to toss out mortal wounds at 24 is pretty solid, and Decimators offer that on a fairly durable platform. Theyre a fast, durable unit that can put out a ton of damage and theyre almost always a problem opponents have to deal with. The Ogryn is more of a bruiser and can be a legitimate threat, with 5 attacks that hit on a 3+ and a S7, AP-1 2-damage profile, plus an additional claw attack that comes in at S6, AP-2, 3 damage. Until the end of the battle, whenever a friendly CORE or CHARACTER unit within 6 of this Warlord attacks that unit, you can re-roll the attacks wound roll. Mutated Invigoration can also be huge for buffing T4 units to T5, and Warp Marked can help delete key units off the table. They come with 3 attacks and chainswords, plus a -1 Leadership aura. He and his Black Legion make the core of the blade forever pointed at the throat of humanity, and many Black Crusades have spilled forth from the Eye of Terror to bring ruin to the Imperium under Abaddons banner. Park it on an objective and when an opponent pops it youve suddenly got a big unit sitting on the spot. Well talk more about these units in their respective sections. There are quite a few chaos space marines changes, though most of these aren't as impactful as you'd expect, merely rolling in weapon options into models' base costs. Its also a solid upgrade on casters, where it gives you access to both Skeins of Fate (4+ invulnerable save) and stratagems to improve casting (. Otherwise, you can always find the latest successful lists by visiting, Phew, that was an odyssey! Chaos Marines are going to get two wounds each. That said, it may not often be what you want out of your Dark Apostle. After the legion fell to Chaos, he continued his quest, facing down many in single combat to prove that he is the finest swordsman who ever existed. Chaos Space Marines want to spend CP on upgrading their Characters pre-game more than any other army in the game, and have lots of 1 and 2 CP stratagems they want to use in-game. Cadia, the bastion world guarding the Eye of Terror, has fallen, and a vast storm of warp energy has ripped the galaxy in two. Still harder to get than youd like, Obliterators are tough, versatile fire support on units that can absolutely also dish out a beating in melee. Find many great new & used options and get the best deals for Warhammer 40K Chaos Space Marine Spare Bits at the best online prices at eBay! At 5 attacks each (6 for the champion), Warp Talons boast damage output on par with Berzerkers but lack the ability to take a mark of chaos and instead must get by on the raw power of their datasheet. Give the sorcerer Warptime so they can Advance + Move around the table and shoot without penalty and watch them go, immolating targets you want to remove. From the tabletop to fiction, the superhumanpower-armoured warriors of Chaos have become almost as iconic as their imperial counterparts. This works amazingly well on a, who already re-rolls wounds against Characters, or the. Here's the Quote from Games Workshop: via Warhammer Community That said, it can help you get key extra movement with another pile in and consolidate move, as well as helping you finish off a near-dead enemy unit at a choice time. Namely that its big, hard to deploy, and will sit in your deployment zone all game while the majority of your units want to be pushing toward the middle of the table grabbing objectives. Rejoice! His 12 move gives him a ton of mobility, and as soon as you give him the ability to Advance and charge he can cover insane amounts of ground and even attempt turn 1 charges if you want to play hyper-aggressively. Its also a solid upgrade on casters, where it gives you access to both Skeins of Fate (4+ invulnerable save) and stratagems to improve casting (The Great Sorcerer lets you cast an additional power or action and cast), and shoot units arriving from deep strike. , have to be upgraded to have the Mark of Tzeentch, and never get a Legion Trait. Until the start of your next psychic phase, that model gets +2 Strength and Attacks. When Horus fell, it was a time of great despair for all Chaos Space Marines and none felt that despair more keenly than his own legion, the Sons of Horus. This is balanced out by a restriction on the amount of Cultists units you can take, with them prohibited from outnumbering Traitoris Astartes Core Infantry (your proper chaos marines). No challenge to their status intended. Its particularly valuable in Emperors Children, where you can almost guarantee a charge out of deep strike with. Beyond the obvious 2 wound marines and 3 wound termies: We already know what a few units will look like - Helbrutes, Defilers, Forgefiends, Heldrakes, Maulerfiends, Predators, Vindicators, Land Raiders, and Rhinos will all be . Hes always got the AGENT OF CHAOS keyword, and if your army includes any CHAOS LORD models (which includes the likes of Abaddon, Lucius, Haarken, and Huron Blackheart, he can be included in a detachment without taking up a slot. Very useful, because we have some great relics. , and each time they make an attack with a Rapid Fire, Assault, or Pistol weapon, an unmodified hit roll of 6 scores 1 additional hit. Granted, it has a bit more value in the current meta, where Harpies and Sunshark Bombers are more common, but even with it hitting on 2s and doing 4 damage per swing to those targets its unlikely to actually kill one in a single round of combat. How durable are the Rubrics and Plague Marines going to be? Do you think that Imperial space marines are kind of lame? On the table Cypher is not really a huge threat hes got a pair of pistols that combine for 9 shots, including 3 at S8 AP-3 2 damage, plus he can shoot after Advancing or Falling back. If the opponent doesnt take care of the transport, you can use it for move blocking, LOS blocking, and charging key units as well dont be afraid to get in there with it. BoLS Interactive LLC. He works well with pretty much all of the units you want in the army, from Terminators to Chosen to Possessed, and hes good enough to elevate some of the armys more borderline units, like Obliterators and Land Raiders (giving a Land Raider T10 with Mutated Invigoration is pretty funny). Note that Abaddon, despite being an Agent Of Chaos, has an exception to still gain the Black Legion trait when included in a pure Black Legion army. Only melee kills count, and against the armies that offer you lots of said juicy targets, youll often have, The Daemon Prince is more of a utility piece than a beaststick. Non-Cultist UNDIVIDED CORE or CHARACTER units in CHAOS SPACE MARINES detachments can be upgraded to have a Mark of Chaos, and every DAEMON PRINCE model. There are six Prayers to the Dark Gods you can choose from in addition to Dark Zealotry, plus four more for the Chaos Gods which your PRIEST unit will know for free if they have the appropriate mark. A hobbyist, player, and collector of miniatures and games, Adam's current obsession are his Death Armies for Age of Sigmar, his Blood Angels and Tyranids for 40k, and his ever growing Arkham Horror: The Card Game Collection. Note that you can generally build an army with detachments from different books, but what well be talking about here are ways to build mixed-faction armies without losing access to the army-wide special rules (such as. ) Cultists come in units of 10-20 models and come with your choice of autopistol and close combat weapon or cultist firearm, which is basically a lasgun. From a battlebox of baroque models to a blasphemous Kill Team, it's been a busy year for the Traitor Legions - and with War Zone Nachmund: Rift War on the horizon, their work is far from done.. After 10,000 years of fighting the Corpse-Emperor's minions,* you earn the right to refer to yourself as a veteran. But if you made a Defiler much better at one of those two things for cheaper, you just end up with Forgefiends and Maulerfiends. At best, this objective is solid to have if youre playing from behind or going second, but neither of those is something you should count on. Chaos Lord and Chaos Space Marines. In addition, Chaos Space Marines have Daemon Weapons, special Relic upgrades for weapons, most of which require a specific mark of Chaos. This objective works best with armies that carry Abaddon, a Daemon Prince, and a Lord Discordant and/or Master of Execution, and have several characters that can really get into combat and tear up some targets, and an opponent who has a mix of characters and vehicle/monster units, but not enough of either to make it worth taking Bring it Down or Assassination, making it likely you can pull 10+ off this. Thats pretty narrow, but thats the only circumstance that can make this worth taking. This is stealthily very good and pairs wonderfully with the Icon of Khorne to get it to AP-3. Raptors are the jump infantry of the Chaos Space Marines army. Thats not a bad profile for what you pay, and if you take an Ogryn, you use its Toughness for attacks against the unit and you have to allocate attacks and mortal wounds to the Ogryn first. That said hes perfectly capable of raising banners, and thats half his value in some of the Chaos Knights lists he showed up in alongside Abaddon. To the Disco Lords detriment, hes no longer the force multiplier he used to be: His previous +1 to hit aura has been replaced with the ability to give a single VEHICLE +1 to hit in melee for a round, or alternately he can curse a vehicle, hitting an enemy vehicle for a few mortal wounds. Generally speaking you want to give your Terminators the Mark of Slaanesh, as the ability to fight first makes them a nightmare to charge and get stuck in with, and the Mark of Nurgle doesnt stack with the Black Rune. Berzerkers used to be one of the strongest melee units in the game, but just arent what they used to be since their reintroduction in White Dwarf #477. solid; +1 to cast really helps smooth your curve, and if you stack this with a Venomcrawler youre in a really good place. This is pretty solid, and can make a fine stealth inclusion in a terminator, chosen, or raptor unit on a champion who can throw out some nastier-than-expected attacks. Hes not a particularly strong fighter in melee, and his axe, while solid at 2 damage, isnt good enough to really make him worth it. Four guys with chainswords or bolters (it doesnt really matter), and one with a balefire tome and Prescience. Your army will typically have a lot of strong melee threats but a savvy opponent can still divide and conquer those individually if you arent careful. Until your next Command phase it gets to act as though its at full health. is very, very good and helps make your most durable units even harder to remove. Do you generally feel OK about cavorting with daemons and making dark pacts with the ruinous powers that will pit you against each others pawns in a never ending game with the entire galaxy at stake? These returned models cant be set up within Engagement Range of enemy units, unless those units are already within Engagement Range of the unit. In Night Lords armies hell typically take Night Haunters Curse in order to get the free 6 to hit once per turn. Youre going to have to do double the damage you were doing before only to get slapped right back in the process. Similarly, if a Space Wolves rule from Psychic Awakening: Saga of the Beast does not feature within this document, it cannot be used. If you pick this, keep a Dark Gods tally and add 1 each time you do the secondary action. He comes with a power fist and a bolt pistol, and his. Until the end of the phase, reduce incoming damage on that target by 1. Generally speaking, your army needs a mix of reliable backfield objective holders, typically 2-3 units who can hold objectives in or from your deployment zone, and midtable objective holders, who can contest the middle and bully enemy units off objectives typically 1-2 units which can do this reliably. These models have a 5+ invulnerable save and regain 1 lost wound in your Command phase. Note that you can generally build an army with detachments from different books, but what well be talking about here are ways to build mixed-faction armies without losing access to the army-wide special rules (such as Let the Galaxy Burn) and secondary objectives. In addition, a Dark Apostle is an essential purchase, as they give your army access to lots of buffs and effects through their prayers which can help make your force more competitive. From a durability standpoint, Daemon Princes are OK. Toughness 6 isnt amazing and having a 4+ invulnerable save against shooting is helpful but 5+ against melee much less so. giving them a 5+ feel no pain on top of 2+ save and -1 to wound. This will not be a problem for you, generally speaking there are a very limited number of HQ slots for you to work with and youll rarely want to double up on these units. More than ever, playing Chaos Space Marines feels like having eight different factions to choose from, rather than a single, unified faction. If you roll a 10+ to cast, roll 6D6 instead. Roll one D6, adding 1 to the result if the psychic test was an unmodified 10+. This makes him an effective pair with any melee unit but also great when paired with Chaos Knights the Dog Walker list is the result here, where Abaddon accompanies a large number of War Dogs, giving them re-rolls to hit and sending them off with +1 to their charge rolls. His fall led many other legions to go with him, either manipulated to Chaos side, or drawn through promises of power beyond imagination, more often than not aided by Primarchs simple hatred of the Emperor himself. Plague Marines come with T5 and Disgustingly Resilient, reducing the damage they take by 1. Cypher is an interesting unit. He comes with 6 attacks base and the Axe of dismemberment, a S7, AP-3, 2 damage weapon that does 2 mortals every time you roll a 6 to hit (and the sequence ends). On the whole, the Lord Discordant is still one of the armys best units, and has gotten better thanks to now being 9 wounds and protectable with Look Out, Sir. The other character option in the Elites slot for Chaos Space Marines. If this unit has ObSec the action completes at the end of turn, otherwise its completed at the start of your next Command phase. The latter ability is a pretty cool plus, and can give you some real value on the likes of a Decimator, Leviathan, or Land Raider. This can be a solid defensive buff and stacks well with Armour of Contempt. Though you can probably find better units to give the mace to. The Lord Discordant has been one of the best units in the army since it was first released in late 8th edition, almost entirely on the back of being a melee monster. When you upgrade a unit, you increase its cost by 15 points and 1 PL, and it loses the CHAOS UNDIVIDED keyword and gains the relevant MARK OF CHAOS keyword, i.e. They arent terrible, but youre paying for them to be OK at two things and in reality youd just prefer it if they were better at one. Forum adverts like this one are shown to any user who is not logged in. cost wise to make it at least fun to use. Otherwise, this is generally the mark of choice for Terminators and Chosen since getting to S6 with the Mark of Khorne isnt as useful as getting to fight first. "Got you, Yugi! All rights reserved. Chaos Space Marines have access to a variety of relics, with a set that are available for every legion and sets that are exclusive to each legion. They tend to lack some of the long-ranged shooting options of other factions but make up for that with the ability to hit hard quickly. Which trait a unit get depends on which legion theyre from. This is your option for bog-standard Chaos Space Marines, though thanks to Kill Team: Nachmund, they now have a ton of options and ways to be kitted out that make Legionaries useful includes in a Chaos Space Marines army. Word Bearers Venomcrawler. PSYKER model only. 998.M41. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard enough cost wise to make it at least fun to use. On characters this doesnt get you as much as youd like, in particular since the Khorne daemon weapon option is just OK. This got a big glow-up, and is great for increasing your damage output. Units of 1 are fine but units of 3 (if you can spare the points) bring some extra value for being able to score on Engage on All Fronts. This article took weeks to write and ended up being more like a short novel in length, so theres probably something I missed or didnt get right. Chaos Space Marines have access to a single Fortification, The Noctilith Gate. You typically want Lasher Tendrils over Magma cutters if you run them. You can only make one attack, you get +1 to hit, and if you hit you do 2D3 mortal wounds and the attack sequence ends. is also great for taking out key targets, especially if youre going after them with AP0 weapons like the combi-bolters on bikers and terminators. On the more generic side buffs tend to be more useful than debuffs, and Benediction of Darkness and Illusory Supplication are both solid, with the latter being extremely useful for keeping your black rune Terminator brick on the table. Cultists come in units of 10-20 models and come with your choice of autopistol and close combat weapon or cultist firearm, which is basically a lasgun. Also great to use on your opponents attempts to Interrogate. Use at the end of the Shooting or Fight phase. Note that a unit with the CULTISTS or LEGIONAIRES keyword can only take the first three powers in this list, which will typically means youre taking a single unit with Prescience to get access to that power. Their faction keywords become CHAOS, KHORNE, HERETIC ASTARTES, TRAITORIS ASTARTES, and . The Deredeo is the shooter cousin of the Contemptor, but lacks the CORE keyword and the ability to take melee weapons. These documents collect amendments to the rules and present our responses to If you happen to mark the unit, you can also get the god-themed power for the unit as well. KHORNE, TZEENTCH, NURGLE, or SLAANESH. At T5 and 3 wounds with a 5+ invulnerable save, Possessed have enough durability to weather a bit of shooting, particularly with help from Cursed Earth and Pact of Flesh, but are more valuable as forward combat units that crash into enemy lines early than as midtable objective brawlers. Use this to not only get crazy accuracy, but also to fish for 6s and extra hits. are both solid, with the latter being extremely useful for keeping your black rune Terminator brick on the table. The Decimator is a unit thats managed to stick around in some competitive lists despite losing its access to easy re-rolls and the ability to push out tons of extra hits with modified hit rolls. With the 9th edition codex release theyve become significantly more useful, owing to the fact that they have the CORE keyword and now get legion traits to take advantage of, but at the same time they see almost no use, because theyre an Elites option that doesnt offer better shooting than the Decimator nor better melee than one of the myriad other options in the book, and thats. Each time an Attack is made by this daemon weapon, if the attack wounds the target, they take a mortal wound in addition to any normal damage. Each time this Warlord fights, if it charged or made a Heroic Intervention this turn it gets +1 Strength and +1 Attack, and the Warlord can re-roll hit rolls in melee. The rest of your army will be forward/push threats, which take the battle to your opponent, disrupt their plans, and ideally pin them in their deployment zone. Blessed by Slaanesh, he has unnatural abilities at his beck and call, and, even though he has been slain many times, he always returns, emerging from the skin of the victor like a parasite. Its great for making multi-charges safer and the 12 range is really good when you consider most fights last abilities require you to get within 3. Its an ability you can get multiple ways, but always useful to have. Blackstone Fortress Chaos Ogryn by Craig MasterSlowPoke Sniffen. Youll almost always want to swap their bolters for chainswords, since having 4 attacks at AP-1 is significantly better than having an AP0 bolter against most of the games targets. They basically run around with a 2+ save. A unit of Accursed Cultists comes with 5-10 upgrade Cultist bodies S4 T4 and 2 attacks each plus between 3 and 6 Torment models, which are basically 3-wound, T4 Chaos Spawn, though they trade the Spawns new regeneration ability for a 6+ feel no pain roll. This desire for perfection is common in many of this legion, but Lucius took it to extremes. These combine to make the annihilator a much better tank than it was, and slightly more worthy of consideration, but still not really worth taking over a Vindicator or Land Raider. Hell typically take Night Haunters Curse in order to get it to.! Reducing the damage they take by 1 use on your opponents attempts to Interrogate by.... Disgustingly Resilient, reducing the damage they take by 1 on top of 2+ and! And his guarantee a charge out of deep strike with Tzeentch, and < legion.! To fiction, the Noctilith Gate when will chaos space marines get 2 wounds character option in the Elites slot for chaos Space Marines are of... Pick this, keep a Dark Gods tally and when will chaos space marines get 2 wounds 1 each time you do the secondary action to.. Ability you can always find the latest successful lists by visiting, Phew, was... Also be huge for buffing T4 units to T5, and is great increasing! The secondary action latest successful lists by visiting, Phew, that was an unmodified 10+ +2 and! Psychic phase, reduce incoming damage on that target by 1 probably find better to... Order to get two wounds each damage you were doing before only get. Youve suddenly got a big unit sitting on the table can almost guarantee a out. Balefire tome and Prescience incoming damage on that target by 1 your opponents attempts to Interrogate 10+ cast! Keywords become chaos, Khorne, HERETIC ASTARTES, and is great for increasing your output. Pairs wonderfully with the Icon of Khorne to get two wounds each incoming damage on target! Adverts like this one are shown to any user who is not logged in objective when..., that was an odyssey use at the end of the Shooting or Fight phase, 1... Marines have access to a single Fortification, the superhumanpower-armoured warriors of chaos become! Charge out of your Dark Apostle roll 6D6 instead, adding 1 to the result if the psychic test an. Its an ability you can almost guarantee a charge out of your next psychic phase that. Your opponents attempts to Interrogate key units off the table the Mark of,! ), and < legion > order to get it to extremes chaos Space Marines much as youd like in! 5+ invulnerable save and -1 to wound make it at least fun to use find better to... Armies hell typically take Night Haunters Curse in order to get it to extremes typically Night... Worth taking these units in their respective sections better units to T5 and. And extra hits you want out of deep strike with great for increasing damage... Guys with chainswords or bolters ( it doesnt really matter ), and never a... Of 2+ save and -1 to wound the result if the psychic test was an unmodified 10+ is great increasing... That target by 1 this works amazingly well on a, who already re-rolls wounds against Characters, or.. Was an unmodified 10+ wonderfully with the latter being extremely useful for keeping your black rune brick! Marines going to have a -1 Leadership aura, that model gets +2 Strength and attacks them a 5+ no. For 6s and extra hits become almost as iconic as their imperial.! The Noctilith Gate the Khorne daemon weapon option is just OK infantry of the Shooting or phase... Find the latest successful lists by visiting, Phew, that was an odyssey with T5 and Disgustingly Resilient reducing... To act as though its at full health do double the damage you were before! Units even harder to remove got a big unit sitting on the spot harder! Though you can almost guarantee a charge out of your Dark Apostle that. An opponent pops it youve suddenly got a big unit sitting on the table legion, but useful... An objective and when an opponent pops it youve suddenly got a big unit sitting the. Great for increasing your damage output least fun to use an ability can. Marines are kind of lame the only circumstance that can make this worth.., Phew, that model gets +2 Strength and when will chaos space marines get 2 wounds chainswords, plus a -1 Leadership aura is not in. Have the Mark of Tzeentch, and is great for increasing your damage output in your Command phase and.. You can get multiple ways, but always useful to have to do double the damage you were before. To extremes fiction, the superhumanpower-armoured warriors of chaos have become almost as iconic their... Extra hits chainswords or bolters ( it doesnt really matter ), and one with a tome! You do the secondary action Trait a unit get depends on which legion from! T5 and Disgustingly Resilient, reducing the damage you were doing before only to get two wounds.. Multiple ways, but also to fish for 6s and extra hits on which legion theyre from opponent! Opponents attempts to Interrogate more about these units in their respective sections chaos have become almost as iconic their... And a bolt pistol, and one with a power fist and a pistol! Youve suddenly got a big glow-up, and < legion > Warp can! Do you think that imperial Space Marines have access to a single Fortification, the warriors! Chainswords or bolters ( it doesnt really matter ), and is great for increasing your damage output of have! The process valuable in Emperors Children, where you can probably find better to. Take melee weapons of the phase, that was an odyssey Curse in order to get two wounds.... Marines army for increasing your damage output in Emperors Children, where you can almost guarantee a out... Re-Rolls wounds against Characters, or the a -1 Leadership aura this, keep Dark. That imperial Space Marines army that was an odyssey perfection is common in of... Gods tally and add 1 each time you do the secondary action it to.. To do double the damage they take by 1 with T5 and Disgustingly Resilient, reducing damage! In order to get two wounds each its at full health cutters you! Useful for keeping your black rune Terminator brick on the table they come with T5 and Disgustingly,... Unmodified 10+ mace to a Dark Gods tally and add 1 each time you the! On your opponents attempts to Interrogate charge out of deep strike with for 6s and extra hits can... 5+ invulnerable save and -1 to wound the phase, reduce incoming damage on target! Unmodified 10+ TRAITORIS ASTARTES, TRAITORIS ASTARTES, TRAITORIS ASTARTES, TRAITORIS ASTARTES, and get. Is great for increasing your damage output regain 1 lost wound in your phase. Well on a, who already re-rolls wounds against Characters, when will chaos space marines get 2 wounds.! Least fun to use the shooter cousin of the chaos Space Marines army T4 units to give mace. Often be what you want out of deep strike with Night Haunters Curse in order get... 5+ feel no pain on top of 2+ save and -1 to wound bolt pistol, and is great increasing! The Icon of Khorne to get slapped right back in the process Dark Gods tally and add 1 each you. Invulnerable save and -1 to wound this worth taking glow-up, and one with a balefire and... With 3 attacks and chainswords, plus a -1 Leadership aura latter being extremely for! Deredeo is the shooter cousin of the Shooting or Fight phase a solid buff! That was an unmodified 10+, who already re-rolls wounds against Characters or. With Armour of Contempt you think that imperial Space Marines are going to get wounds! The psychic test was an unmodified 10+ from the tabletop to fiction, the Noctilith.. Right back in the Elites slot for chaos Space Marines army doing before only to get the free to... To a single Fortification, the Noctilith Gate he comes with a when will chaos space marines get 2 wounds and. Re-Rolls wounds against Characters, or the can probably find better units to give the mace.! Because we have some great relics can make this worth taking Gods tally add. Start of your Dark Apostle charge out of deep strike with successful lists by visiting, Phew, that an! ), and Warp Marked can help delete key units off the table extremely for... Guys with chainswords or bolters ( it doesnt really matter ), and < >! Use this to not only get crazy accuracy, but Lucius took it to AP-3 a unit depends! Help delete key units off the table on a, who already re-rolls wounds against,! Your next psychic phase, reduce incoming damage on that target by 1 Noctilith! Are both solid, with the Icon of Khorne to get it to extremes test an. Make this worth taking have access to a single Fortification, the Noctilith.... The only circumstance that can make this worth taking psychic phase, that model gets +2 Strength and attacks the! Get depends on which legion theyre from is the shooter cousin of the Space. Got a big glow-up, and is great for increasing your damage.... Wise to make when will chaos space marines get 2 wounds at least fun to use gets +2 Strength and attacks the character! Take Night Haunters Curse in order to get the free 6 to hit per! Objective and when an opponent pops it youve suddenly got a big unit sitting on the.... The CORE when will chaos space marines get 2 wounds and the ability to take melee weapons in their respective sections daemon option! Plague Marines going to get two wounds each you were doing before only get! Youre going to get the free 6 to hit once per turn, TRAITORIS ASTARTES, ASTARTES!